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Posts Tagged ‘Movies’

You’re Joking Right?!

Friday, April 16th, 2010

It was reported earlier this month that Twentieth Century Fox is working on a movie based on the babies from the E*Trade commercials that have premiered during the Super Bowl over the past two years. The movie will most likely be terrible but studio heads still believe it could do surprisingly well at the box office. The plot supposedly involves the talking babies from the popular commercials trying to cross a playground. This isn’t the first time trade characters have made the leap from commercials to longer endeavors. A couple years ago they gave the Geico cavemen their own television show. As expected it didn’t last a full season but it demonstrated the ability for trade characters to have a screen presence for more than 90 seconds. While having your recognizable trade character star in a full length feature seems like a good way to increase brand exposure it also runs the highly probable risk of destroying the character. The E*Trade babies have been launched pretty successful commercials for the brand; people talk about them and they are often picked as favorites among the Super Bowl commercial premieres, effectively increasing the company’s brand equity. If/when this movie fails it will cast a negative shadow on the trade characters making them unpopular, irrelevant, and possibly unsuitable for further commercials. Also, the movie would be blatant rip off of the Look Who’s Talking movies, which were run into the ground in the early 90s with uninspired sequels. I believe that if E*Trade wanted to prolong the success of their “talking baby commercials” and keep their credibility intact, do not make this movie.

Ethics of Product Placement

Tuesday, April 13th, 2010

metalgear

Product placement has always been a bit of a controversial topic in advertising. Some feel that it is unethical pitching consumer products and brands in mediums meant to entertain and can be seen as disrespectful to the viewer trying to sneak in blatant advertisements. I have usually taken the stance that it is acceptable in most cases and can usually add to the viewer’s experience. Placing real products in television programs and movies makes the film’s universe seem more realistic and, as long as the brand being represented doesn’t take artistic control away from the writers, actors, and everyone else involved in production, it is an ultimately good thing. Also with the rise of DVRs, Tivos, and streaming video with the capability to skip commercial breaks, traditional television commercials are becoming less effective and being seen by relatively fewer viewers. To remedy this situation it makes sense that ad dollars would be spent on adding the brand directly to the content for maximum exposure.

AMC’s Mad Men does an excellent job of realistic product placement; the advertising firm on the “period piece” show has real brands as clients such as Lucky Strike cigarettes, Heineken Beer, and Hilton Hotels. They also use retro ads to make the 1960s they portray more realistic and engaging.

Another example of well-executed product placement is a recent episode of ABC’s Modern Family, where one of the main characters was very excited about the release of the iPad coinciding with his birthday and not only did the iPad make a cameo, it was the focal point of the episode. The main storyline was about his family going to great lengths to buy the hot new product in time for his birthday. It was mentioned throughout the episode by name numerous times with testimonials on how awesome it will be. Viewers were also treated to a demonstration at the end when the character finally received his new iPad with 37 seconds of screen time.  The episode was very well received with about 9.5 million viewers making iPad’s product placement work close to $1 million. Surprisingly, Apple did not pay a dime for this high profile placement! They did a great job of maintaining the show’s integrity while still incorporating a product placement.

This recent example immediately reminded me of past Seinfeld episodes where products and brands like Junior Mints, Bosco, Drake’s coffee cakes, and even Kenny Roger’s Chicken Roaster restaurants were the main focus of the episode and moved the storyline along playing an integral part of the episode’s plot.

Another medium where we seen increased product and brand placement is videogames. Although much different than television the same theory applies; as long as it doesn’t take away from the content and adds a touch of realism to the game’s universe it can be done ethically. So far it has mainly been sports games that feature real brands and products that add realism to the game’s universe with in-game advertisements and sponsors. For example, in every game in the Tony Hawk’s Pro Skater series the player can skate on real skateboard decks, wears real clothing, and be sponsored by real companies. These in-game placements added value to the player’s experience while enriching the game’s universe.Although product placement in video games has been done well in recent years, it seems to be changing. It was recently reported that the next title in the wildly successful Metal Gear Solid franchise, Metal Gear Solid: Peace Walker will feature product placement for brands like Axe body spray, Doritos, Walkman, and Pepsi Next (a flavor currently available in Asia only). This wouldn’t be a problem in most games but this game’s storyline takes place in the early 1970s, long before any of these products were available. Discussion boards and blogs are already going nuts with Metal Gear’s rabid fan base and looks like it is already starting to backfire.

I believe that content creators have responsibility when determining whether or not to include product placement. They should be the gatekeepers to determine if including brands will add value or cheapen the consumer’s experience. Product placement is becoming more and more necessary as the industry changes but ethical considerations must be taken.