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Posts Tagged ‘augemented reality’

Shaq Helps Muscle Milk Launch A New Augmented Reality Campaign

Thursday, January 21st, 2010

Muscle Milk, a protein drink made by CytoSport beverages, has recently launched a new campaign featuring viral videos and special edition bottles. The campaign also features Shaquille O’Neil, who recently became only the 5th player in NBA history to score 28,000 career points, as the spokesperson and star of the viral videos. “Special Edition” bottles are featured in almost every beverage campaign and viral videos are no longer considered the pinnacle of new media, but what makes this campaign stand out is how the viral videos are delivered incorporating the actual bottle. It is part package advertising, part viral campaign, and part augmented reality campaign. The drink container will include a link on its packaging that consumers can visit to view the videos by holding the bottle with a special marker code in front of their webcam to watch O’Neil jump out of the bottle!

Unfortunately, this special-edition Muscle Milk will be released exclusively in Ohio, O’Neil’s home state, for now. The videos are not exclusive however; anyone can visit the campaign’s page, and print out the interactive marker to view the videos. Although this campaign was likely very expensive and will only reach a small market to its full potential, it is very interesting to see how marketers utilize relatively older technology (webcams) for new exciting ways to reach customers. Also, it serves as another unconventional medium utilized by Shaq to market his brand; following his incredibly popular Twitter, his business with Efuel, and the unforgettable Shaq Fu video game.

Integrating the Digital & Physical Worlds

Sunday, December 6th, 2009

This video was recently released from the Technology. Entertainment. Design. (TED) Organization features Pranav Minstry, a PhD student in the Fluid Interfaces Group at MIT’s Media Lab. He explains the potential of “SixthSense technology” that integrates the digital world with the physical world. This technology is a wearable “gestural” interface that augments physical objects around us with digital informaiton  and natural hand gestures to ineract with that information.

This type of technology has been evolving for quite some time now in everything from video game applications like the Nintendo Wii and Microsoft’s Project Natal to iPhone augmented reality apps like Metro Paris Subway. It is really interesting to see it all come together utilizing an intuitive interface with a flexible useful system. To read more about this new technology directly from Pranav’s blog click here.